Helmet Texturing
Current work in progress, far from over.
Model is by Chung Kan, I'm responsible for UV, Texture and Look Dev.
Model is by Chung Kan, I'm responsible for UV, Texture and Look Dev.
Here is the first test renders with different passes and masks
![](https://cdn.myportfolio.com/bb07b76d7d7019aff110627931a0e04e/9005718b-139c-405a-aace-ecd6370d9c1d_rw_1920.png?h=4ed99b773246e1467f53cea4e97d6d50)
![](https://cdn.myportfolio.com/bb07b76d7d7019aff110627931a0e04e/7a62abc0-1b4b-4fda-a560-bc37214aa110_rw_1920.png?h=3c47d4c2cb69f83b8effafd3f85c9a44)
Roughness Map
![](https://cdn.myportfolio.com/bb07b76d7d7019aff110627931a0e04e/6efdbf47-30e0-4d28-ba3e-157343a0af74_rw_1920.png?h=f468c2902344161d18d78d3cbac5dc79)
Scratch Mask
![](https://cdn.myportfolio.com/bb07b76d7d7019aff110627931a0e04e/66dc16a3-4c8e-4ed3-bc6a-0802942b1646_rw_1920.png?h=cd000e46502b4142032088ec0e400abe)
Texture inspiration
![](https://cdn.myportfolio.com/bb07b76d7d7019aff110627931a0e04e/2fa03cc9-a1e0-43c6-97ae-b09590ecf821_rw_1920.jpg?h=dabb608048ab0674b23d1da4062072f2)