The chest was suppose the be an icon on the side of the screen but this model got cancel since it was too high poly and too details.
I did the model, UV and texture.
I did the model, UV and texture.
I modeled the Spring of life building. The concept is by Ilya Salnikov.
In game it has vegetation which is seperate from the model and the flame effect from the center.
In game it has vegetation which is seperate from the model and the flame effect from the center.
The virtual currency store, I modeled the assets with Kostia Gdalevich, Over paint by Ilya Salnikov, UI and composition by Shiri Shiber.