A project I did at Think tank, the goal was to create a real life asset in 3D.
I used Maya for modeling and UVs, Mari for textures, V-Ray for rendering
Zbrush for sculpting details, Mudbox to bake displacment, and of course Photoshop and After Effects for post.
It was a great challenge and thanks Marco Firme for mentoring me.
I used Maya for modeling and UVs, Mari for textures, V-Ray for rendering
Zbrush for sculpting details, Mudbox to bake displacment, and of course Photoshop and After Effects for post.
It was a great challenge and thanks Marco Firme for mentoring me.